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	<title>Comments on: Weekly Special: Motivating Learners</title>
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		<title>By: Weekly Special: Open Engagement at EduBacon</title>
		<link>http://edubacon.com/2009/06/08/weekly-special-motivating-learners/comment-page-1/#comment-21</link>
		<dc:creator>Weekly Special: Open Engagement at EduBacon</dc:creator>
		<pubDate>Tue, 23 Jun 2009 07:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://edubacon.com/?p=28#comment-21</guid>
		<description>[...] Engagement isn&#8217;t just physical, it&#8217;s mental, emotional, temporal and much more. There needs to be a sense of DOING in the activity for most people to be fully engaged. When listening, it&#8217;s being an active listener who critically thinks about what is said. If you&#8217;re not mentally there, you aren&#8217;t engaged. It&#8217;s fully being a part of the here and now, but to get somebody to do that usually requires some motivation. [...]</description>
		<content:encoded><![CDATA[<p>[...] Engagement isn&#8217;t just physical, it&#8217;s mental, emotional, temporal and much more. There needs to be a sense of DOING in the activity for most people to be fully engaged. When listening, it&#8217;s being an active listener who critically thinks about what is said. If you&#8217;re not mentally there, you aren&#8217;t engaged. It&#8217;s fully being a part of the here and now, but to get somebody to do that usually requires some motivation. [...]</p>
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		<title>By: edubacon</title>
		<link>http://edubacon.com/2009/06/08/weekly-special-motivating-learners/comment-page-1/#comment-10</link>
		<dc:creator>edubacon</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://edubacon.com/?p=28#comment-10</guid>
		<description>I&#039;ve made another post on motivation, this time dealing with how to design for play, creativity and motivation. So, here&#039;s the link: http://blog.igenoukan.com/2009/06/designing-for-play-creativity-and.html</description>
		<content:encoded><![CDATA[<p>I&#8217;ve made another post on motivation, this time dealing with how to design for play, creativity and motivation. So, here&#8217;s the link: <a href="http://blog.igenoukan.com/2009/06/designing-for-play-creativity-and.html" rel="nofollow">http://blog.igenoukan.com/2009/06/designing-for-play-creativity-and.html</a></p>
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		<title>By: Daniel Livingstone</title>
		<link>http://edubacon.com/2009/06/08/weekly-special-motivating-learners/comment-page-1/#comment-6</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Tue, 09 Jun 2009 23:22:42 +0000</pubDate>
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		<description>ooops forgot the URL... http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2594 2pm PDT, Wednesday 10th June...</description>
		<content:encoded><![CDATA[<p>ooops forgot the URL&#8230; <a href="http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2594" rel="nofollow">http://www.sloodle.org/moodle/mod/forum/discuss.php?d=2594</a> 2pm PDT, Wednesday 10th June&#8230;</p>
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		<title>By: Daniel Livingstone</title>
		<link>http://edubacon.com/2009/06/08/weekly-special-motivating-learners/comment-page-1/#comment-5</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Tue, 09 Jun 2009 23:22:04 +0000</pubDate>
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		<description>Hello Edubacon!

Tomorrow (depending on where you are in the world!) I&#039;ll be talking in Second Life about my recent virtual worlds classes - part of this will be on how I&#039;ve tried to motivate the students and adapted the classes based on previous experiences. I&#039;ll try and post this on me blog later</description>
		<content:encoded><![CDATA[<p>Hello Edubacon!</p>
<p>Tomorrow (depending on where you are in the world!) I&#8217;ll be talking in Second Life about my recent virtual worlds classes &#8211; part of this will be on how I&#8217;ve tried to motivate the students and adapted the classes based on previous experiences. I&#8217;ll try and post this on me blog later</p>
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		<title>By: edubacon</title>
		<link>http://edubacon.com/2009/06/08/weekly-special-motivating-learners/comment-page-1/#comment-4</link>
		<dc:creator>edubacon</dc:creator>
		<pubDate>Tue, 09 Jun 2009 21:26:17 +0000</pubDate>
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		<description>I just came across a post on Immersion vs Practical Use 9 http://www.gameproducer.net/2009/06/09/immersion-vs-practical-use-practical-use-wins-6-0/ ) which says practical use wins. From a person who makes commercial games, and who gives great advice, I think it&#039;s a good idea to pay attention. Basically, if the practical use of a game causes uncertainty and/or gets in the way due to immersion, drop the immersion.</description>
		<content:encoded><![CDATA[<p>I just came across a post on Immersion vs Practical Use 9 <a href="http://www.gameproducer.net/2009/06/09/immersion-vs-practical-use-practical-use-wins-6-0/" rel="nofollow">http://www.gameproducer.net/2009/06/09/immersion-vs-practical-use-practical-use-wins-6-0/</a> ) which says practical use wins. From a person who makes commercial games, and who gives great advice, I think it&#8217;s a good idea to pay attention. Basically, if the practical use of a game causes uncertainty and/or gets in the way due to immersion, drop the immersion.</p>
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